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GUIDE → How to Compile Arcemu
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Old 08-11-2008
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Biggrin GUIDE → How to Compile Arcemu

This is a guide that shows you how to compile Arcemu i might do some modifications for some pics
THanks to: Forces for the guide and thanks to Gastricpenguin for the 2.4.3 DBC's
Enjoy!

COMPILING:

So, you'll need the following programs.

TortoiseSVN
Microsoft Visual C++ (If you aren't able to install it, you might need .NET 3.5 Framework which can be found here.)
Navicat Lite
ArcEmu Server Restarter
Download here!
Step 1: Ok, what you want to do is create a new folder. Let's call it 'arcemu'. Right click on the folder and select 'SVN Checkout'. A window will appear asking for a link. Copy and paste this in: "http://arcemu.svn.sourceforge.net/svnroot/arcemu/" And leave everything else at default and start it. It should take a while. After it's done, right click the same folder and click 'SVN Update'. That should take a few minutes.

Step 2: Now, download this. Download it to your 'arcemu' folder. After that's done downloading, go to your visual C++ directory. Should be C:/Program Files/Microsoft Visual Studio 9.0/VC. Now minimize that. Open up your 'arcemu' folder. Now go to the VC folder inside 'arcemu'. Copy both the 'include' and 'lib' files from your 'arcemu' folder to the VC folder in your visual C++ directory.

Step 3: Go back to your 'arcemu' folder and click on sources. Then click your version of visual C++'s solution. It should open up visual C++ for you. Now, you should see 2 things in the taskbar to the left. 'zlib' and 'PCRE'. Now, at the top, click Build > Configuration Manager. At the top left of the current window, it should say "Active Solution Configuration" as well as giving you a drop down. Click the drop down and select 'Release'. Also, on the right side; select if you want Win32 or x64. If you don't know what those are, leave it at default. Then click OK. Now, at the top, click Build > Build Solution. This should take a minute to finish.

Step 4: After it's done, close visual C++ for now. Go back to your sources folder. In there, you should see a folder called 'Output_Release'. Go in there. You'll see 2 .lib files. Copy and paste those 2 files into your lib folder in your visual C++ directory. Should be C:/Program Fies/Microsoft Visual Studio 9.0/VC/lib. You'll also get 2 .dll files. You need to move those to your C:/Windows/System32 directory.

This only has to be done once per compiler. Whenever you update arcemu, this doesn't have to be done again.

Step 5: Go to arcemu/trunk/win and open ascentVC90. This should open up visual C++. Once again, go to Build > Configuration Manager just to make sure it's on Release and not Debug. Now, click on Build Solution. This should take quite some time. After it's done, exit visual C++. Now go back to arcemu/trunk/src and click on 'scripts2008'. This should also open up visual C++. Make sure it's still on Release and click Build Solution. After it's done, exit visual C++.

Step 6: Now in your arcemu/trunk/bin/Release folder is your arcemu-world.exe and arcemu-logonserver.exe. Copy and paste the 2 .exe's to your 'arcemu' folder. Be sure to NOT move the makefile from the folder. Now, make a new folder called 'configs' and place all of your .conf in that folder. There should be: arcemu-world.conf, arcemu-optional.conf, arcemu-logonserver.conf, arcemu-realms.conf, and arcemu-voicechat.conf. Keep the configs the way they are at the moment, we'll set those up later. Copy and paste the 'configs' folder to your 'arcemu' directory. Now, copy and paste your 'script_bin' folder into your 'arcemu' directory also.

Step 7: Now extract those dbc file into your arcemu folder and edit the configs. If you need help with editing the configs please PM me

Credits:
Forces - the guide
Gastricpenguin DBC file
MultiRealms - FOr the Modifications to make the guide shorter
\
- MultiRealms
(MultiRealms)



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Last edited by MultiRealms : 08-11-2008 at 03:28 AM.
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Old 08-18-2008
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Default

I just want to thank you for this guide I have tryed others and no success. Yours works like a dream.
EDIT:
I found an issue. After I use the table structures and load up my world db I cant make a char. It just keeps disconnecting me right after creation. Do i need to update my character tables and if so, how?

Last edited by MultiRealms : 08-19-2008 at 02:45 AM. Reason: Double Post...
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Old 08-19-2008
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Default Re: How to Compile Arcemu

Your supposed to have a Logon/Character Database .. ill see if i can find one for you



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Old 08-19-2008
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Default Re: How to Compile Arcemu

thanks. i have a world db and it loads just fine but all I have for my logon is the structure. I have looked and so far all i can find is the dbc structures. Thanks for your help.
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Old 08-19-2008
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Default Re: How to Compile Arcemu

TIme for me to make a post :p cant find the plus sign soo
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Old 08-23-2008
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Default Re: How to Compile Arcemu

i cant find the configs.. everything completed roght all i got in the bin/release folder was the 3 exes and some pbd etc files
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Old 08-24-2008
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Default Re: How to Compile Arcemu

Look in the \trunk\src folder. copy all the config files across to the folder "configs" (that you have created)




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Old 08-26-2008
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Default Re: How to Compile Arcemu

i get stuck at the end of part 4, i have the 2 .lib files, but not 2 .dll files, where im i supposed to get the .dll files from?

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Old 08-26-2008
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Default Re: How to Compile Arcemu

Quote:
i get stuck at the end of part 4, i have the 2 .lib files, but not 2 .dll files, where im i supposed to get the .dll files from?

The DLL files are not in the "output_releases". Part 4 is wrong.

So dont stress. Just use the DLL's located in the Folder "\ascent-windows-libraries\DLL Files"

Then copy those dll files to your System32 folder.

Then continue.




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Old 08-27-2008
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Default Re: How to Compile Arcemu

thanx, that really helped me out.

i cant get the logon.exe started i open it, and then it closes right away

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Last edited by swanitalia : 08-27-2008 at 08:59 AM. Reason: logon error
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Default Re: How to Compile Arcemu

Quote:
Originally Posted by swanitalia View Post
thanx, that really helped me out.

i cant get the logon.exe started i open it, and then it closes right away

have u even set up your config files yet with notepad?




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Old 08-28-2008
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Default Re: How to Compile Arcemu

yes i have done all the configs, the world.exe works fine, but the logon.exe wont even stay open for a second.

I fixxed it, how do i get my LUA script to work, i made a new folder called script with all my LUA scripts but they dont load up when i up the server up.

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Last edited by swanitalia : 08-28-2008 at 05:31 AM. Reason: fixxed
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Default Re: How to Compile Arcemu

Quote:
Originally Posted by swanitalia View Post
yes i have done all the configs, the world.exe works fine, but the logon.exe wont even stay open for a second.

I fixxed it, how do i get my LUA script to work, i made a new folder called script with all my LUA scripts but they dont load up when i up the server up.

Did you include them when you compiled?




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Old 09-07-2008
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Default Re: How to Compile Arcemu

Im trying to add a globalnpc, but it wont compile. but i have everthing that is needed. here is the source.

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Old 09-10-2008
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Default Re: How to Compile Arcemu

Quote:
Originally Posted by Fitzy View Post
Did you include them when you compiled?
Hmh not that I havent tried but after finally getting my configs to work (you need to place them in a folder called configs in the same directory as the bin's) I would like to get some LUA on the go, when you say did you include them when you compiled? does this mean some minor source code editing before compiling the bins? or just that you need to seperatly compile the LUA scripts which i have done,

my question basically is, do i put them in scripts_bin, or make a new scripts folder? or place them in the parent directory?

Thanks

Ryan
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Default Re: How to Compile Arcemu

Put your Lua scripts in a folder called "scripts"

then it should load.




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Old 09-11-2008
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Default Re: How to Compile Arcemu

Also, with the vmaps, i have extractred them, and assembled them into mdx files, do i just place those into a folder called vmaps in the parent directory?

its what I have done but its hard to test the collision stuff with a one man server, also, do i place collisoin.dll in the scripts, or parent folder?

sry for any typos im in bed

Thanks

Ryan
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Default Re: How to Compile Arcemu

vmaps go in folder called "vmaps"
Not sure about the collision.dll im assuming "script_bin" folder.




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Default Re: How to Compile Arcemu

Alright thanks a mate
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Old 09-14-2008
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Default Re: How to Compile Arcemu

ok everything works great server up and running account loaded
When i log in to my account and create a character and try to enter world it DC's me and character is not created

any ideas
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Default Re: How to Compile Arcemu

check all your playercreateinfo tables, or all the updates for the character structure.


So in other words. Update your db you are using.




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Default Re: How to Compile Arcemu

Thank you 100x over. I had soooo many problems then I found this guide and I was like, w0000t!!!!! So, thanks again I officially love you.

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Default Re: How to Compile Arcemu

excelent guide, man!
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Default Re: How to Compile Arcemu

how did you get the problem with the logon.exe fixxed swanitalia? i have the same problem but with arcemu-world.exe. I open it and it closes right away.
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Default Re: How to Compile Arcemu

Quote:
Your supposed to have a Logon/Character Database .. ill see if i can find one for you
MultiRealms, I need that Logon/Character Database file for ArcEmu too please. Could you post it here? I tried elsewhere and all I get are broken download links.

wftpradio
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Bowl Re: How to Compile Arcemu

I get

------ Build started: Project: zlib, Configuration: Release Win32 ------
Compiling...
adler32.c
.\zlib\adler32.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
zutil.c
.\zlib\zutil.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
uncompr.c
.\zlib\uncompr.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
trees.c
.\zlib\trees.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
inftrees.c
.\zlib\inftrees.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
inflate.c
.\zlib\inflate.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
inffast.c
.\zlib\inffast.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
infback.c
.\zlib\infback.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
gzio.c
.\zlib\gzio.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
example.c
.\zlib\example.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
deflate.c
.\zlib\deflate.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
crc32.c
.\zlib\crc32.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
compress.c
.\zlib\compress.c : fatal error C1051: program database file, 'c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb', has an obsolete format, delete it and recompile
Build log was saved at "file://c:\Users\keymaster\Desktop\ArcEmu Core\trunk\extras\arcemu-windows-libraries\Sources\zlib___Win32_Release\BuildLog.ht m"
zlib - 13 error(s), 0 warning(s)
------ Build started: Project: pcre, Configuration: Release Win32 ------
Compiling...
pcre_chartables.c
pcre_xclass.c
pcre_version.c
pcre_valid_utf8.c
pcre_ucp_searchfuncs.c
pcre_try_flipped.c
pcre_tables.c
pcre_study.c
pcre_refcount.c
pcre_ord2utf8.c
pcre_newline.c
pcre_maketables.c
pcre_info.c
pcre_globals.c
pcre_get.c
pcre_fullinfo.c
pcre_exec.c
pcre_dfa_exec.c
pcre_config.c
pcre_compile.c
Creating library...
Build log was saved at "file://c:\Users\keymaster\Desktop\ArcEmu Core\trunk\extras\arcemu-windows-libraries\Sources\pcre___Win32_Release\BuildLog.ht m"
pcre - 0 error(s), 0 warning(s)
------ Build started: Project: arcemu-shared, Configuration: Release Win32 ------
Extracting SVN revision...
SVN Revision Extractor
Written by Burlex, 2008/02/20
Branch: TRUNK
Revision found: 2603
Opening existing file...
Writing output file...
Output file written. Exiting cleanly.
Compiling...
CreateInterface.cpp
Log.cpp
Util.cpp
TextFile.cpp
StackWalker.cpp
StackTrace.cpp
printStackTrace.cpp
MersenneTwister.cpp
MemoryLeaks.cpp
MapFileEntry.cpp
MapFile.cpp
CrashHandler.cpp
CallBack.cpp
arcemu_getopt.cpp
ThreadPool.cpp
Mutex.cpp
CThreads.cpp
SocketWin32.cpp
SocketOpsWin32.cpp
SocketMgrWin32.cpp
Compiling...
Socket.cpp
CircularBuffer.cpp
WowCrypt.cpp
Sha1.cpp
MD5.cpp
crc32.cpp
BigNumber.cpp
Config.cpp
SQLiteDatabase.cpp
PostgresDatabase.cpp
MySQLDatabase.cpp
DBCStores.cpp
DBC.cpp
dbcfile.cpp
Database.cpp
Creating library...
Build log was saved at "file://c:\Users\keymaster\Desktop\ArcEmu Core\trunk\win\VC90\arcemu-shared___Win32_Release\BuildLog.htm"
arcemu-shared - 0 error(s), 0 warning(s)
------ Build started: Project: collision, Configuration: Release Win32 ------
Compiling...
VMapManager.cpp
TreeNode.cpp
TileAssembler.cpp
SubModel.cpp
ModelContainer.cpp
ManagedModelContainer.cpp
CoordModelMapping.cpp
BaseModel.cpp
Vector4.cpp
Vector3.cpp
Triangle.cpp
System.cpp
Plane.cpp
Matrix3.cpp
format.cpp
Crypto.cpp
Box.cpp
AABox.cpp
Interface.cpp
Linking...
LINK : fatal error LNK1181: cannot open input file '..\..\extras\arcemu-windows-libraries\vc\lib\zlib_release_win32.lib'
Build log was saved at "file://c:\Users\keymaster\Desktop\ArcEmu Core\trunk\win\VC90\collision___Win32_Release\Buil dLog.htm"
collision - 1 error(s), 0 warning(s)
------ Build started: Project: arcemu-world, Configuration: Release Win32 ------
Compiling...
StdAfx.cpp
Compiling...
faction.cpp
BufferPools.cpp
RecallCommands.cpp
QuestCommands.cpp
Level3.cpp
Level2.cpp
Level1.cpp
Level0.cpp
InstanceCommands.cpp
GMTicketCommands.cpp
debugcmds.cpp
BattlegroundCommands.cpp
WorldRunnable.cpp
DayWatcherThread.cpp
CommonScheduleThread.cpp
SpellTarget.cpp
SpellFixes.cpp
SpellEffects.cpp
Spell.cpp
WorldSession.cpp
Compiling...
AreaTrigger.cpp
VoiceChatHandler.cpp
TradeHandler.cpp
TaxiHandler.cpp
SpellHandler.cpp
SocialHandler.cpp
SkillHandler.cpp
ReputationHandler.cpp
RaidHandler.cpp
QuestHandler.cpp
QueryHandler.cpp
PetHandler.cpp
NPCHandler.cpp
MovementHandler.cpp
MiscHandler.cpp
LfgHandler.cpp
ItemHandler.cpp
HonorHandler.cpp
GuildHandler.cpp
GroupHandler.cpp
Compiling...
GMTicket.cpp
DuelHandler.cpp
CombatHandler.cpp
ChatHandler.cpp
CharacterHandler.cpp
ChannelHandler.cpp
BattlegroundHandler.cpp
LogonCommHandler.cpp
LogonCommClient.cpp
WorldSocket.cpp
VoiceChatClientSocket.cpp
Opcodes.cpp
AuctionMgr.cpp
AuctionHouse.cpp
WorldCreator.cpp
TerrainMgr.cpp
TaxiMgr.cpp
ScriptMgr.cpp
QuestMgr.cpp
LocalizationMgr.cpp
Compiling...
EventMgr.cpp
AddonMgr.cpp
AchievementMgr.cpp
ConsoleListener.cpp
ConsoleCommands.cpp
CConsole.cpp
Master.cpp
Main.cpp
WorldState.cpp
World.cpp
WeatherMgr.cpp
Quest.cpp
ObjectMgr.cpp
MapScriptInterface.cpp
MapMgr.cpp
MapCell.cpp
Map.cpp
CollideInterface.cpp
MailSystem.cpp
LootMgr.cpp
Compiling...
LfgMgr.cpp
ArenaTeam.cpp
Arenas.cpp
WarsongGulch.cpp
StrandOfTheAncient.cpp
EyeOfTheStorm.cpp
BattlegroundMgr.cpp
ArathiBasin.cpp
AlteracValley.cpp
SpellAuras.cpp
ObjectContainer.cpp
ItemInterface.cpp
Item.cpp
Container.cpp
TransporterHandler.cpp
GameObject.cpp
DynamicObject.cpp
Corpse.cpp
Vehicle.cpp
Pet.cpp
Compiling...
Creature.cpp
SpeedDetector.cpp
PlayerPacketWrapper.cpp
Player.cpp
..\..\src\arcemu-world\Player.cpp(37) : warning C4355: 'this' : used in base member initializer list
Guild.cpp
Group.cpp
Unit.cpp
Stats.cpp
Object.cpp
EventableObject.cpp
ObjectStorage.cpp
DatabaseCleaner.cpp
AIInterface.cpp
WordFilter.cpp
WayPoints.cpp
Chat.cpp
Channel.cpp
Compiling...
CoreMemoryAllocator_Core.cpp
Compiling resources...
Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
Copyright (C) Microsoft Corporation. All rights reserved.
Linking...
LINK : fatal error LNK1181: cannot open input file 'zlib_release_win32.lib'
Build log was saved at "file://c:\Users\keymaster\Desktop\ArcEmu Core\trunk\win\VC90\arcemu-world___Win32_Release\BuildLog.htm"
arcemu-world - 1 error(s), 1 warning(s)
------ Build started: Project: arcemu-logonserver, Configuration: Release Win32 ------
Compiling...
LogonStdAfx.cpp
Compiling...
Main.cpp
AccountCache.cpp
AutoPatcher.cpp
AuthSocket.cpp
LogonOpcodes.cpp
LogonCommServer.cpp
Compiling...
LogonConsole.cpp
Compiling resources...
Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
Copyright (C) Microsoft Corporation. All rights reserved.
Linking...
LINK : fatal error LNK1181: cannot open input file 'zlib_release_win32.lib'
Build log was saved at "file://c:\Users\keymaster\Desktop\ArcEmu Core\trunk\win\VC90\arcemu-logonserver___Win32_Release\BuildLog.htm"
arcemu-logonserver - 1 error(s), 0 warning(s)
========== Build: 2 succeeded, 4 failed, 0 up-to-date, 0 skipped ==========
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  #27  
Old 05-10-2009
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Default Re: How to Compile Arcemu

bugnot,

Did you try to delete the file

c:\users\keymaster\desktop\arcemu core\trunk\extras\arcemu-windows-libraries\sources\zlib___win32_release\vc90.idb

And then recompile?

You may have to choose Rebuild Solution rather than Build Solution.

See if that helps.

Later,

W@WAdict.
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  #28  
Old 09-07-2009
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Default Re: How to Compile Arcemu

hey where do i extract the dbc files from?
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  #29  
Old 09-07-2009
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Default Re: How to Compile Arcemu

and how do i do it?
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  #30  
Old 09-08-2009
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Default Re: How to Compile Arcemu

i need the database for the world where can i get it
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